Unnatural colors in the natural hair bins No, it's not that hard, if you have a little experience with it, and even if it used to be aceptable (hell my first meshes don't have a fat morph either) it isn't really anymore. Post by: Achmed Bin Sizza on January 21, 2008, 12:08:59 PM Mainly, I want to know if I'm a crabby old bitch or not. So what bothers you when it comes to custom content? What are little mistakes people make? I figure this discussion could be rather educational for those starting out in making custom content, or those that want to improve how they do things? I'm a schtickler for correct anatomy unfortunately (so the so-called 'couture' models that are shared around are what I like to call 'anorexic space aliens' cause no human could look like that and properly contain all their required internal organs).
I don't mind if it's a free file, but I get rather stroppy when it's a pay file. But when playing the actual game, they shit me to tears.Īnother thing that bothers me is hairstyles that cut through where the skull should be, or fit the head strangely. Shadowed sclera look absolutely gorgeous when taking photos, just like those lateral cornea eyes you can get specifically for that reason. Sclera on eyes that are shadowed far too dark, so that whenever the Sim pulls an extreme expression, (or hell, even a not extreme one) you get these funny shadows halfway down the eyes.
I borrowed the files from another contact set and I was viewing their image file and I remembered one of the things that really shits me when I'm playing. I was just going through some content as I was converting my latest eye set into contact lenses.